Pixlib - Tut 03 - How to load assets at runtime

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Hello there.

As said in the title this tutorial will help you to load assets at runtime. At the same time we will see how to use FlashDevelop and MTASC to create a swf. So no need to open flash anymore…

Ok first, if you didn’t please look at the first tutorial which give you the basis of the pixlib framework.

This tutorial will use the source files of the first tutorial as a starting point. You can download those files from here
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PixLib - Tut 02 - What is and how to use the ConfigLoader class + Tweak

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Hi there…

This small tutorial will deal with the ConfigLoader class. We will see what is this class for and how to use it in a project.
Of course you’ll need the pixlib framework to do so. You can download it HERE or you can use the repository HERE.
You will need as well some basic understanding of the framework. If you haven’t done it yet check the first tutorial giving you an introduction to the framework, PixLib - Understanding the basis of the framework

Ok, let’s start…
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PixLib Tutotial - Understanding the basis of the framework updated

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Yes,
In the tutorial PixLib - Understanding the basis of the framework, I’ve figured out that some of the code in the template provided was wrong.
Sorry for that… Now all is fine.

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PixLib - Understanding the basis of the framework

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This tutorial is provided to give you the basis to be able to use the so good PixLib framework made by Francis Bourre. You should know at least what is a MVC pattern and a Command pattern.

Usually, using a MVC, each view will have a controller that will update the model ( if needed ) and any views that need to be changed.
This can be achieved in the PixLib library using the class in com.bourre.mvc. But this tutorial will not deal with this “usual” MVC pattern.

Francis add to his framework something really flexible, called the FrontController. This controller is receiving events from any views and then call the Command associated to it.
You’re code is then really clean and pratical: one class = one command so your code for an action can be found really easilly, plus you can see all the actions that could be executed looking at the FrontController code, everything is in there.
You will not look in X classes to try to find the code that do this particular action, you will go straight to the goal.
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