Posts Tagged flash
Flash on IPhone using cross compiling :)
As Zwetan said on the FCNG mailing list, flash apps will be available on IPhone. The magic is cross compiling.
You will create an application in AS3 and Flash CS5 will compiling the swf to native iphone app.
How cool…
Check those links:
http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/
http://www.adobe.com/devnet/logged_in/abansod_iphone.html
http://labs.adobe.com/wiki/index.php/Applications_for_iPhone:Developer_FAQ
http://forums.adobe.com/community/labs/flashcs5/appsfor_iphone
http://onflash.org/ted/2009/10/source-to-4-flash-iphone-apps.php
Read some more at Mike Chambers Blog
RIA Ressource – InsideRIA
Actionscript XHTML/CSS wrapper
Hello,
Today I came accross this:
http://motionandcolor.com/wrapper/
The “first wordpress theme all in flash”.
This is based on a project called htmlwrapper you can find here
http://code.google.com/p/htmlwrapper/
Interresting…
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The Lowdown website – Sandy 3 and lowRa
Posted by zeflasher in Actionscript 3.0, Flash 3D, lowRa on December 20, 2007
Hello there,
The 1st of December was the launch of a website I’ve been working on : The Lowdown.
This website is part of the New Zealand Ministry of Health’s national depression initiative (NDI), which aims to help young people recognize and understand depression, and encourages them to seek appropriate help, or puts them in touch with trained professionals, thus to reduce the impact of depression on the lives of New Zealanders
To create this website we have used lowRa and Sandy 3 so was done using AS3.
The site is plugged on the Silverstripe CMS, using amfphp 1.9.
Thing is both of those AS3 libraries, at the time the project started, were still in beta, and not all the features needed to develop the website done yet.
First in lowRa was missing the assembler which helps you to load dlls ( assets, classes ) and build the application at runtime ( create plugins / view / custom objects, … )
Second, Sandy didn’t get any mouse interaction on the texture level, ie interacting with InteractiveObject but also text links ( not that easy when you’re actually clicking on a snapshot of a display object
)
So the first task has been to develop those. This project helps as well adding other features / fix in those libraries.
I’m quite happy to see they’ll be integrate in those libraries.
Read the rest of this entry »
Sandy 3.0 – Mouse interaction with the texture of a Shape3D
Posted by zeflasher in Actionscript 3.0, Flash 3D, News on October 24, 2007
Hello there,
Still for the same project I’m working on, I needed mouse interaction on the texture of 3D objects.
So kiroukou and I started developing it.
Here is a example ![]()
It’s working but will need some polish and debugging, as it’s still a work in progress.
Use the arrow key and the Numpad 8 and 2.
I have put a mouse_over and mouse_click event on the red shape of the sphere texture.
The scrollbar next the textfield on the Plane3D is a flash component.
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AIR – Create AIR application from flash
Hello there…
A small post to point out that Grant Skinner has released an extension for flash that let you compile AIR application.
You will still need the Flex SDK to do so but yeah you can create everything from flash… How cool is that ![]()
See the post here
Pixlib – Tut 03 – How to load assets at runtime
Posted by zeflasher in Tutorials, Tutorials PixLib on April 30, 2007
Hello there.
As said in the title this tutorial will help you to load assets at runtime. At the same time we will see how to use FlashDevelop and MTASC to create a swf. So no need to open flash anymore…
Ok first, if you didn’t please look at the first tutorial which give you the basis of the pixlib framework.
This tutorial will use the source files of the first tutorial as a starting point. You can download those files from here
Read the rest of this entry »
Sandy – Or the 3D for flash NEEDS YOU !!!
Hello,
You probably know already Sandy. It’s a great engine, done by kiroukou.
It’s done in AS2 so imagine if it’s ported to AS3. It will be kick ass…
This engine needs you!!! Since the start of Sandy, only kiroukou is developing it and no community started to grown around it…
We need a Sandy community, and we need people to help to develop the engine, make more demo, textures, …
If you think you can help, please write to
kiroukou [at] media-box [dot] net
We all know other flash engines like Papervision. This one is great as well. But having OPTIONS is the best of all. Sandy is really good and it will be really bad / sad for the flash world to lose it. Even if you are working on other engines ( like Papervision ) you can help.
I really hope that you guys will give some of your times to this great project that is Sandy.
Don’t forget, write to:
kiroukou [at] media-box [dot] net
See you there…
Flash – Built in classes not mtasc compliant
Posted by zeflasher in Actionscript 2.0, News on February 26, 2007
Why? Simply cause the code in those classes is messy ( this is my opinion ) and does not respect standars.
Anyway, maybe lots of you are aware of that, but some guys have done a patch for the Adobe ( MM ) classes, that you can find
HERE.
It saves me lots of times…
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