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	<title>Dev by MX&#187; Tutorials PixLib</title>
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	<description>You love flash? Welcome!!</description>
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		<title>Pixlib &#8211; Tut 03 &#8211; How to load assets at runtime</title>
		<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/</link>
		<comments>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/#comments</comments>
		<pubDate>Mon, 30 Apr 2007 04:59:57 +0000</pubDate>
		<dc:creator>zeflasher</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Tutorials PixLib]]></category>
		<category><![CDATA[as2]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[PixLib]]></category>
		<category><![CDATA[runtime]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://dev.webbymx.net/?p=87</guid>
		<description><![CDATA[Hello there.
As said in the title this tutorial will help you to load assets at runtime. At the same time we will see how to use FlashDevelop and MTASC to create a swf. So no need to open flash anymore...
Ok first, if you didn't please look at the first tutorial which give you the basis [...]


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		<slash:comments>8</slash:comments>
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		<title>PixLib &#8211; Tut 02 &#8211; What is and how to use the ConfigLoader class + Tweak</title>
		<link>http://dev.webbymx.net/2006/12/18/pixlib-tut-02-what-is-and-how-to-use-the-configloader-class-tweak/</link>
		<comments>http://dev.webbymx.net/2006/12/18/pixlib-tut-02-what-is-and-how-to-use-the-configloader-class-tweak/#comments</comments>
		<pubDate>Mon, 18 Dec 2006 07:23:47 +0000</pubDate>
		<dc:creator>zeflasher</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Tutorials PixLib]]></category>
		<category><![CDATA[as2]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[PixLib]]></category>
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		<description><![CDATA[Hi there...
This small tutorial will deal with the ConfigLoader class. We will see what is this class for and how to use it in a project.
Of course you'll need the pixlib framework to do so. You can download it HERE or you can use the repository HERE.
You will need as well some basic understanding of [...]


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		<slash:comments>14</slash:comments>
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		<title>PixLib &#8211; Understanding the basis of the framework</title>
		<link>http://dev.webbymx.net/2006/09/26/pixlib-understanding-the-basis-of-the-framework/</link>
		<comments>http://dev.webbymx.net/2006/09/26/pixlib-understanding-the-basis-of-the-framework/#comments</comments>
		<pubDate>Tue, 26 Sep 2006 03:37:17 +0000</pubDate>
		<dc:creator>zeflasher</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Tutorials PixLib]]></category>
		<category><![CDATA[as2]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[PixLib]]></category>
		<category><![CDATA[tutorial]]></category>

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		<description><![CDATA[This tutorial is provided to give you the basis to be able to use the so good PixLib framework made by Francis Bourre. You should know at least what is a MVC pattern and a Command pattern.
Usually, using a MVC, each view will have a controller that will update the model ( if needed ) [...]


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		<slash:comments>34</slash:comments>
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