Archive for August, 2007
Pixlib – LowRa – SVN
Posted by zeflasher in Actionscript 2.0, Actionscript 3.0, News, PixLib, lowRa on August 31, 2007
Sandy – Forum hacked
Yup, the forum on flashsandy.org has been hacked and the database lost.
I still can’t understand why people are so dumb? Why kind of satisfaction they find destroying other people data.
Anyway we have his user name, and probably now his name / address…
So bastard if you are reading this… You’re screwed!!!
Kinda sad but eh, I’m sure in no time the forum will be full again of good resources.
So come on the future forum ( as soon as available, I will let you know ) and start posting / answering…
C you
Editor – new font
Hi there,
Recently I’ve decided to change the font I was using in my editor ( flashdevelop ), for a better one. So I’ve looked around on the web to find which free programming fonts ( monospace font ) I could use and I’ve found TOO MANY of them
I didn’t look at all of them but end up using the ProggyClean font ( http://www.proggyfonts.com/ ). Really neat font to code with.
I’ve found too a font that “looks” good but once installed on my computer and using it with flashdevelop, the font was blurry. I dunno if it’s coming from flashdevelop ( probably ). I’ll email the guy ![]()
The font is the Envy Code R by Damien Guard and you can find it HERE
I would be interested to see, in the comments, which font you are using in your favorite editor. Maybe I miss THE one.
C ya
AS3 Framework – lowRa
Posted by zeflasher in Actionscript 3.0, News, lowRa on August 20, 2007
Hello there.
In the AS3 project I’m currently working on I’ve wanted to use lowRa a framework started by Francis Bourre.
The framework is really advanced in the development but it was missing lots of the assembler part for the IOC ( Inversion Of Control ), meaning to load dynamically the assets and dll ( extenal classes ) and create the modules / plugin at runtime.
So I’ve started putting my hands in the code to make it happen.
And it’s almost here. Everything is working, loading the assets, the dlls, creating the plugins, creating the loader, and any object that you could have set up in your xml.
I still wanna add some features to the loader. For now the loader is showing only the percent downloaded of an asset / dll, not the percent downloaded on the total assets / dlls. So let’s say you have 4 files to download, the percent will go 4 time from 0 to 100.
I don’t really like this way of doing it. I prefer the user being able to see how much he has downloaded so far of the total.
The other thing is maybe people want to create only scripted loader ( no graphics, everything drawn by the drawing API ).
So I will develop those features today hopefully and I will post an example soon. The files hopefully will be available on the svn soon ( this is what I’ve heared )
Stay tuned it should happen soon
++