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	<title>Comments on: Pixlib &#8211; Tut 03 &#8211; How to load assets at runtime</title>
	<atom:link href="http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/feed/" rel="self" type="application/rss+xml" />
	<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/</link>
	<description>You love flash? Welcome!!</description>
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	<item>
		<title>By: zeflasher</title>
		<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/comment-page-1/#comment-14017</link>
		<dc:creator>zeflasher</dc:creator>
		<pubDate>Sat, 24 Nov 2007 07:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=87#comment-14017</guid>
		<description>Hello long,

Thx for the feedbacks

AS2 has no way to get the size of the file prior to it&#039;s download.
You can use server side scripting to retreive the filesize of the assets you want to dld though.
I found putting the filesize in the xml the more conveniant way. But that&#039;s my way :)
++</description>
		<content:encoded><![CDATA[<p>Hello long,</p>
<p>Thx for the feedbacks</p>
<p>AS2 has no way to get the size of the file prior to it&#8217;s download.<br />
You can use server side scripting to retreive the filesize of the assets you want to dld though.<br />
I found putting the filesize in the xml the more conveniant way. But that&#8217;s my way <img src='http://dev.webbymx.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
++</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zeflasher</title>
		<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/comment-page-1/#comment-14218</link>
		<dc:creator>zeflasher</dc:creator>
		<pubDate>Sat, 24 Nov 2007 07:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=87#comment-14218</guid>
		<description>Hello long,

Thx for the feedbacks

AS2 has no way to get the size of the file prior to it&#039;s download.
You can use server side scripting to retreive the filesize of the assets you want to dld though.
I found putting the filesize in the xml the more conveniant way. But that&#039;s my way :)
++</description>
		<content:encoded><![CDATA[<p>Hello long,</p>
<p>Thx for the feedbacks</p>
<p>AS2 has no way to get the size of the file prior to it&#8217;s download.<br />
You can use server side scripting to retreive the filesize of the assets you want to dld though.<br />
I found putting the filesize in the xml the more conveniant way. But that&#8217;s my way <img src='http://dev.webbymx.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
++</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: long</title>
		<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/comment-page-1/#comment-14016</link>
		<dc:creator>long</dc:creator>
		<pubDate>Fri, 23 Nov 2007 20:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=87#comment-14016</guid>
		<description>hi!
thanks for the 3 tuts!
is there no better way to know the total size? having to hard code each kb value in the xml seems a bit weird. 
just wondering...</description>
		<content:encoded><![CDATA[<p>hi!<br />
thanks for the 3 tuts!<br />
is there no better way to know the total size? having to hard code each kb value in the xml seems a bit weird.<br />
just wondering&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: long</title>
		<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/comment-page-1/#comment-14217</link>
		<dc:creator>long</dc:creator>
		<pubDate>Fri, 23 Nov 2007 20:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=87#comment-14217</guid>
		<description>hi!
thanks for the 3 tuts!
is there no better way to know the total size? having to hard code each kb value in the xml seems a bit weird. 
just wondering...</description>
		<content:encoded><![CDATA[<p>hi!<br />
thanks for the 3 tuts!<br />
is there no better way to know the total size? having to hard code each kb value in the xml seems a bit weird.<br />
just wondering&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zeflasher</title>
		<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/comment-page-1/#comment-14002</link>
		<dc:creator>zeflasher</dc:creator>
		<pubDate>Tue, 18 Sep 2007 21:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=87#comment-14002</guid>
		<description>Thx for the comment, I appreciate. Some other tutorials are on their way but they will deal with pixlib&#039;s big brother: &quot;lowRa&quot; ( AS3 ). Stay tunned!</description>
		<content:encoded><![CDATA[<p>Thx for the comment, I appreciate. Some other tutorials are on their way but they will deal with pixlib&#8217;s big brother: &#8220;lowRa&#8221; ( AS3 ). Stay tunned!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zeflasher</title>
		<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/comment-page-1/#comment-14216</link>
		<dc:creator>zeflasher</dc:creator>
		<pubDate>Tue, 18 Sep 2007 21:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=87#comment-14216</guid>
		<description>Thx for the comment, I appreciate. Some other tutorials are on their way but they will deal with pixlib&#039;s big brother: &quot;lowRa&quot; ( AS3 ). Stay tunned!</description>
		<content:encoded><![CDATA[<p>Thx for the comment, I appreciate. Some other tutorials are on their way but they will deal with pixlib&#8217;s big brother: &#8220;lowRa&#8221; ( AS3 ). Stay tunned!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: isambard</title>
		<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/comment-page-1/#comment-14001</link>
		<dc:creator>isambard</dc:creator>
		<pubDate>Tue, 18 Sep 2007 16:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=87#comment-14001</guid>
		<description>I just want to say THANKS SO MUCH for both the tutorials and the template implementations; i may have got there eventually, but it looked pretty impenetrable to me before. Thank you for the effort !</description>
		<content:encoded><![CDATA[<p>I just want to say THANKS SO MUCH for both the tutorials and the template implementations; i may have got there eventually, but it looked pretty impenetrable to me before. Thank you for the effort !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: isambard</title>
		<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/comment-page-1/#comment-14215</link>
		<dc:creator>isambard</dc:creator>
		<pubDate>Tue, 18 Sep 2007 16:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=87#comment-14215</guid>
		<description>I just want to say THANKS SO MUCH for both the tutorials and the template implementations; i may have got there eventually, but it looked pretty impenetrable to me before. Thank you for the effort !</description>
		<content:encoded><![CDATA[<p>I just want to say THANKS SO MUCH for both the tutorials and the template implementations; i may have got there eventually, but it looked pretty impenetrable to me before. Thank you for the effort !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: goliatone</title>
		<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/comment-page-1/#comment-14000</link>
		<dc:creator>goliatone</dc:creator>
		<pubDate>Fri, 07 Sep 2007 15:49:45 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=87#comment-14000</guid>
		<description>hi there,
that was a great tutorial, thnxs for the effort and for sharing it with us!
CanÂ´t wait to see more stuff!!

regards, 
goliatone</description>
		<content:encoded><![CDATA[<p>hi there,<br />
that was a great tutorial, thnxs for the effort and for sharing it with us!<br />
CanÂ´t wait to see more stuff!!</p>
<p>regards,<br />
goliatone</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: goliatone</title>
		<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/comment-page-1/#comment-14214</link>
		<dc:creator>goliatone</dc:creator>
		<pubDate>Fri, 07 Sep 2007 15:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=87#comment-14214</guid>
		<description>hi there,
that was a great tutorial, thnxs for the effort and for sharing it with us!
CanÂ´t wait to see more stuff!!

regards, 
goliatone</description>
		<content:encoded><![CDATA[<p>hi there,<br />
that was a great tutorial, thnxs for the effort and for sharing it with us!<br />
CanÂ´t wait to see more stuff!!</p>
<p>regards,<br />
goliatone</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zeflasher</title>
		<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/comment-page-1/#comment-6274</link>
		<dc:creator>zeflasher</dc:creator>
		<pubDate>Tue, 08 May 2007 23:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=87#comment-6274</guid>
		<description>Yes you are right pml. 
For the event I&#039;ve forgot to remove it. We don&#039;t need it as we are loading the loader ( always weird when I&#039;m writing this:) )
For the fuse you are right too. I&#039;ve forgot to remove it too ( I&#039;ve taken the code from real job and have deleted what was not needed, didn&#039;t see this one :/ )

Anyway, I&#039;ve updated the files
and the tutorial...</description>
		<content:encoded><![CDATA[<p>Yes you are right pml.<br />
For the event I&#8217;ve forgot to remove it. We don&#8217;t need it as we are loading the loader ( always weird when I&#8217;m writing this:) )<br />
For the fuse you are right too. I&#8217;ve forgot to remove it too ( I&#8217;ve taken the code from real job and have deleted what was not needed, didn&#8217;t see this one :/ )</p>
<p>Anyway, I&#8217;ve updated the files<br />
and the tutorial&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zeflasher</title>
		<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/comment-page-1/#comment-14213</link>
		<dc:creator>zeflasher</dc:creator>
		<pubDate>Tue, 08 May 2007 23:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=87#comment-14213</guid>
		<description>Yes you are right pml. 
For the event I&#039;ve forgot to remove it. We don&#039;t need it as we are loading the loader ( always weird when I&#039;m writing this:) )
For the fuse you are right too. I&#039;ve forgot to remove it too ( I&#039;ve taken the code from real job and have deleted what was not needed, didn&#039;t see this one :/ )

Anyway, I&#039;ve updated the files
and the tutorial...</description>
		<content:encoded><![CDATA[<p>Yes you are right pml.<br />
For the event I&#8217;ve forgot to remove it. We don&#8217;t need it as we are loading the loader ( always weird when I&#8217;m writing this:) )<br />
For the fuse you are right too. I&#8217;ve forgot to remove it too ( I&#8217;ve taken the code from real job and have deleted what was not needed, didn&#8217;t see this one :/ )</p>
<p>Anyway, I&#8217;ve updated the files<br />
and the tutorial&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pml</title>
		<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/comment-page-1/#comment-6211</link>
		<dc:creator>pml</dc:creator>
		<pubDate>Tue, 08 May 2007 13:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=87#comment-6211</guid>
		<description>Thanks for the share, it&#039;s really usefull to me.
May be i&#039;m wrong but i noticed that:
- in Application.as, the instance does listen to any onLoadProgress from the loading of the loader (no onLoadProgress method) so the line: 
gl.addEventListener( GraphicLib.onLoadProgressEVENT, this );
seems to need to be forgotten

- the fuse in the loader view seems to be missing his target: no clip instance named &quot;mc_head&quot; in the original view_preloader.fla, i just corrected with a single element fuse...
Thanks again</description>
		<content:encoded><![CDATA[<p>Thanks for the share, it&#8217;s really usefull to me.<br />
May be i&#8217;m wrong but i noticed that:<br />
- in Application.as, the instance does listen to any onLoadProgress from the loading of the loader (no onLoadProgress method) so the line:<br />
gl.addEventListener( GraphicLib.onLoadProgressEVENT, this );<br />
seems to need to be forgotten</p>
<p>- the fuse in the loader view seems to be missing his target: no clip instance named &#8220;mc_head&#8221; in the original view_preloader.fla, i just corrected with a single element fuse&#8230;<br />
Thanks again</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pml</title>
		<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/comment-page-1/#comment-14212</link>
		<dc:creator>pml</dc:creator>
		<pubDate>Tue, 08 May 2007 13:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=87#comment-14212</guid>
		<description>Thanks for the share, it&#039;s really usefull to me.
May be i&#039;m wrong but i noticed that:
- in Application.as, the instance does listen to any onLoadProgress from the loading of the loader (no onLoadProgress method) so the line: 
gl.addEventListener( GraphicLib.onLoadProgressEVENT, this );
seems to need to be forgotten

- the fuse in the loader view seems to be missing his target: no clip instance named &quot;mc_head&quot; in the original view_preloader.fla, i just corrected with a single element fuse...
Thanks again</description>
		<content:encoded><![CDATA[<p>Thanks for the share, it&#8217;s really usefull to me.<br />
May be i&#8217;m wrong but i noticed that:<br />
- in Application.as, the instance does listen to any onLoadProgress from the loading of the loader (no onLoadProgress method) so the line:<br />
gl.addEventListener( GraphicLib.onLoadProgressEVENT, this );<br />
seems to need to be forgotten</p>
<p>- the fuse in the loader view seems to be missing his target: no clip instance named &#8220;mc_head&#8221; in the original view_preloader.fla, i just corrected with a single element fuse&#8230;<br />
Thanks again</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthieu</title>
		<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/comment-page-1/#comment-5941</link>
		<dc:creator>Matthieu</dc:creator>
		<pubDate>Wed, 02 May 2007 06:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=87#comment-5941</guid>
		<description>Thanks for you tut.

I will now to try to update my website with the libstack of pixlib.</description>
		<content:encoded><![CDATA[<p>Thanks for you tut.</p>
<p>I will now to try to update my website with the libstack of pixlib.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthieu</title>
		<link>http://dev.webbymx.net/2007/04/30/pixlib-tut-03-how-to-load-assets-at-runtime/comment-page-1/#comment-14211</link>
		<dc:creator>Matthieu</dc:creator>
		<pubDate>Wed, 02 May 2007 06:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=87#comment-14211</guid>
		<description>Thanks for you tut.

I will now to try to update my website with the libstack of pixlib.</description>
		<content:encoded><![CDATA[<p>Thanks for you tut.</p>
<p>I will now to try to update my website with the libstack of pixlib.</p>
]]></content:encoded>
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