Pixlib - Tut 03 - How to load assets at runtime
readed 4744 timesHello there.
As said in the title this tutorial will help you to load assets at runtime. At the same time we will see how to use FlashDevelop and MTASC to create a swf. So no need to open flash anymore…
Ok first, if you didn’t please look at the first tutorial which give you the basis of the pixlib framework.
This tutorial will use the source files of the first tutorial as a starting point. You can download those files from here
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