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	<title>Comments on: AS2 &#8211; Vector Class</title>
	<atom:link href="http://dev.webbymx.net/2006/07/13/as2-vector-class/feed/" rel="self" type="application/rss+xml" />
	<link>http://dev.webbymx.net/2006/07/13/as2-vector-class/</link>
	<description>You love flash? Welcome!!</description>
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		<title>By: Nick</title>
		<link>http://dev.webbymx.net/2006/07/13/as2-vector-class/comment-page-1/#comment-14065</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 01 Sep 2008 14:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=10#comment-14065</guid>
		<description>Hi Xavier

Your vector class has proved very useful for me in some little widgets &amp; games I have worked on. It has helped me to understand vector maths better. I discovered it last year when I was still working with AS2 and have I&#039;ve now ported it to AS3 -- no problem as it was nice, clean OO code to start with!

I have one question though. At the moment I&#039;m not using your native getIntersectionPoint() function because I don&#039;t understand why it would take 4 vectors as parameters? Surely one would use just two vectors to calculate an intersection point?

It would be very useful if you could offer some advice on this!

Many Thanks!

-Nick</description>
		<content:encoded><![CDATA[<p>Hi Xavier</p>
<p>Your vector class has proved very useful for me in some little widgets &amp; games I have worked on. It has helped me to understand vector maths better. I discovered it last year when I was still working with AS2 and have I&#8217;ve now ported it to AS3 &#8212; no problem as it was nice, clean OO code to start with!</p>
<p>I have one question though. At the moment I&#8217;m not using your native getIntersectionPoint() function because I don&#8217;t understand why it would take 4 vectors as parameters? Surely one would use just two vectors to calculate an intersection point?</p>
<p>It would be very useful if you could offer some advice on this!</p>
<p>Many Thanks!</p>
<p>-Nick</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://dev.webbymx.net/2006/07/13/as2-vector-class/comment-page-1/#comment-14128</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 01 Sep 2008 14:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=10#comment-14128</guid>
		<description>Hi Xavier

Your vector class has proved very useful for me in some little widgets &amp; games I have worked on. It has helped me to understand vector maths better. I discovered it last year when I was still working with AS2 and have I&#039;ve now ported it to AS3 -- no problem as it was nice, clean OO code to start with!

I have one question though. At the moment I&#039;m not using your native getIntersectionPoint() function because I don&#039;t understand why it would take 4 vectors as parameters? Surely one would use just two vectors to calculate an intersection point?

It would be very useful if you could offer some advice on this!

Many Thanks!

-Nick</description>
		<content:encoded><![CDATA[<p>Hi Xavier</p>
<p>Your vector class has proved very useful for me in some little widgets &amp; games I have worked on. It has helped me to understand vector maths better. I discovered it last year when I was still working with AS2 and have I&#8217;ve now ported it to AS3 &#8212; no problem as it was nice, clean OO code to start with!</p>
<p>I have one question though. At the moment I&#8217;m not using your native getIntersectionPoint() function because I don&#8217;t understand why it would take 4 vectors as parameters? Surely one would use just two vectors to calculate an intersection point?</p>
<p>It would be very useful if you could offer some advice on this!</p>
<p>Many Thanks!</p>
<p>-Nick</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zeflasher</title>
		<link>http://dev.webbymx.net/2006/07/13/as2-vector-class/comment-page-1/#comment-3</link>
		<dc:creator>zeflasher</dc:creator>
		<pubDate>Thu, 13 Jul 2006 02:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=10#comment-3</guid>
		<description>Yes of course, you could dld it and share what you have done then...
Otherwise I have done an engine (not yet fully finish but working for steering behavior AI) in AS2. Maybe you wold like to see some of the code ...</description>
		<content:encoded><![CDATA[<p>Yes of course, you could dld it and share what you have done then&#8230;<br />
Otherwise I have done an engine (not yet fully finish but working for steering behavior AI) in AS2. Maybe you wold like to see some of the code &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zeflasher</title>
		<link>http://dev.webbymx.net/2006/07/13/as2-vector-class/comment-page-1/#comment-14127</link>
		<dc:creator>zeflasher</dc:creator>
		<pubDate>Thu, 13 Jul 2006 02:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=10#comment-14127</guid>
		<description>Yes of course, you could dld it and share what you have done then...
Otherwise I have done an engine (not yet fully finish but working for steering behavior AI) in AS2. Maybe you wold like to see some of the code ...</description>
		<content:encoded><![CDATA[<p>Yes of course, you could dld it and share what you have done then&#8230;<br />
Otherwise I have done an engine (not yet fully finish but working for steering behavior AI) in AS2. Maybe you wold like to see some of the code &#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: michaelxxoa</title>
		<link>http://dev.webbymx.net/2006/07/13/as2-vector-class/comment-page-1/#comment-2</link>
		<dc:creator>michaelxxoa</dc:creator>
		<pubDate>Thu, 13 Jul 2006 02:26:03 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=10#comment-2</guid>
		<description>Hey Man, yeah I like this...

Mine is very unfinished.  The only thing I&#039;d say is that it seems a little convoluted.  Would you mind if I took yours and adapted it to what I need, and then sent you the source?

For no other reason then keeping it simple.

The AI I&#039;m working on is for a game (which I can&#039;t speak of at the moment) the class resulted from some Flocking scripts I was writing for pre-production examples.

Take care.
Michael</description>
		<content:encoded><![CDATA[<p>Hey Man, yeah I like this&#8230;</p>
<p>Mine is very unfinished.  The only thing I&#8217;d say is that it seems a little convoluted.  Would you mind if I took yours and adapted it to what I need, and then sent you the source?</p>
<p>For no other reason then keeping it simple.</p>
<p>The AI I&#8217;m working on is for a game (which I can&#8217;t speak of at the moment) the class resulted from some Flocking scripts I was writing for pre-production examples.</p>
<p>Take care.<br />
Michael</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: michaelxxoa</title>
		<link>http://dev.webbymx.net/2006/07/13/as2-vector-class/comment-page-1/#comment-14126</link>
		<dc:creator>michaelxxoa</dc:creator>
		<pubDate>Thu, 13 Jul 2006 02:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://dev.webbymx.net/?p=10#comment-14126</guid>
		<description>Hey Man, yeah I like this...

Mine is very unfinished.  The only thing I&#039;d say is that it seems a little convoluted.  Would you mind if I took yours and adapted it to what I need, and then sent you the source?

For no other reason then keeping it simple.

The AI I&#039;m working on is for a game (which I can&#039;t speak of at the moment) the class resulted from some Flocking scripts I was writing for pre-production examples.

Take care.
Michael</description>
		<content:encoded><![CDATA[<p>Hey Man, yeah I like this&#8230;</p>
<p>Mine is very unfinished.  The only thing I&#8217;d say is that it seems a little convoluted.  Would you mind if I took yours and adapted it to what I need, and then sent you the source?</p>
<p>For no other reason then keeping it simple.</p>
<p>The AI I&#8217;m working on is for a game (which I can&#8217;t speak of at the moment) the class resulted from some Flocking scripts I was writing for pre-production examples.</p>
<p>Take care.<br />
Michael</p>
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