04
Jun 10

Flixel for Android

Recently I came across this post.
Flixel has been ported to Android, so games (well a specific kind of game) should be easy to develop :)
You can get the source here
and read the tutorial here

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14
May 10

webDU 2010 – Caleb Adam Haye – Continuous Integration

Session Detail

To be discussed will be the overall concept of continuous integration, detailing the overwhelming benefits (and challenges) of employing a continuous integration strategy into your Flash Platform development paradigm, which transcends the build process into a science, rather than a black art. We will also cover concrete approaches to implementing continuous integration. Specifically, best practices for developing rich internet applications on the Flash Platform, with an emphasis on Flex/AIR development.  Some of these concepts include: PureMVC integration, generating documentation, setting up project dependencies, integrated unit testing with FlexUnit, and elegant deployment – all autonomously.
By Caleb Adam Haye

Here are the videos
Continue reading →

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13
May 10

CPLUV is using Sphinx

Cpluv has done the switch for its search engine from Zend Lucene to Sphinx.

It is actually a breeze to implement and work with Sphinx once you got to know how everything’s working :)
When we choose the engine to be used instead of Zend Lucene, there were 2 finalist. SolR and Sphinx.
We used sphinx because of its ease to use/index and configure.
I’ll publish a small beginner tutorial tonight to help people to jump in Sphinx.

The community is great, although the forum could be better. But I know that they’re working on a new website, so it will probably be updated.
It’s definitely worth a look if you’re looking for a POWERFUL, FAST AND LIGHT search engine.

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13
May 10

webDu 2010 – Mike Downey – Casual Gaming, what developers should know

Another video of the webdu 2010 conference in Bondi Beach, Sydney.
I’m sorry the battery of my nexus one died during the session, so you have only the first 40 minutes :/

Session Detail

In this session you will learn about development, deployment, and distribution, leveraging multiple technology platforms. Mike will also talk about some of the work that Microsoft is doing to make casual game development easier, faster and more flexible. He will also demonstrate some of the exciting innovations planned for gaming on the upcoming Windows Phone 7 Series devices.
By Mike Downey

Anyway here are the videos
Continue reading →

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11
May 10

WebDU 2010 – Michael Plank – Component Architecturel

Hello,

I will be posting some videos of the webDU 2010 sessions.
The first one is the component architecture done by Michael Plank

Session Details

Conventional game architectures enjoin you to use an inheritance based class hierarchy which often ends up in having huge type hierarchies and bloating base classes which you have to extend. This makes it really hard to reuse certain parts of the game. Component-based game architecture is a completely different approach to creating games. The idea is to assemble the game from small pieces so called components. This design uses composition instead of inheritance and enables you to develop highly reusable parts. Michael gives an introduction to component-based development and how it was used in the Flash realtime multiplayer strategy game DeltaStrike.
By Michael Plank

Here are the videos
Continue reading →

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03
Dec 09

CPLUV is live

Well after some crazy months of development through my company Shaperstudio Ltd I’m glad to tell that the new cpluv website is live.

It will probably need some tweaks here and there in the next couple of weeks but the harder is behind us now :)

For this project we’ve been using the Zend Framework. When Shaperstudio’s blog will be up, we’ll then probably post some tutorials regarding this excellent php framework.

Meanwhile enjoy the new cpluv website

And it means now I’ll have time to post more stuff on this blog too ( flash related for sure )

++

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06
Oct 09

Flash on IPhone using cross compiling :)

As Zwetan said on the FCNG mailing list, flash apps will be available on IPhone. The magic is cross compiling.
You will create an application in AS3 and Flash CS5 will compiling the swf to native iphone app.
How cool…

Check those links:
http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/
http://www.adobe.com/devnet/logged_in/abansod_iphone.html
http://labs.adobe.com/wiki/index.php/Applications_for_iPhone:Developer_FAQ
http://forums.adobe.com/community/labs/flashcs5/appsfor_iphone
http://onflash.org/ted/2009/10/source-to-4-flash-iphone-apps.php

Read some more at Mike Chambers Blog

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07
May 09

List’s Custom Cell Renderer and RadioButton

In the application I’m developing I need a panel with a list, listing companies.
I have created custom cell renderer for this list. Each custom cell renderer has an instance of a RadioButton.

So the first problem:
Saying you have this list displaying 3 rows ( but have more ). You have selected the first one ( so in the custom cell renderer the radiobutton.selected is set to true ). Now you are scrolling down… and you will see the 5 items in the list having the RadioButton selected as well… What the heck? Continue reading →

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24
Nov 08

Oscar this is the world, the world this is Oscar

The biggest event you can go to, better than any FOTB or Max…

My first child is born… Oscar, 53cm, 3.480Kg, born the 22nd of November.
He’s a lovely boy, doesn’t cry at all (except when he’s hungry of course) and smile a lot. He just loves life :)


Oscar just couple of hours after the birth


Who are you, you?

I’m in love :)

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29
Oct 08

Flex – For the one who want to mess with gumbo

Yes, there is a svn with gumbo alpha out there.
It’s here SVN GUMBO

Thx to iteratif who pointed this out on the FCNG google list ;)

++

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